krish – 起死回生 [Wake up from death & return to life.]

December 11, 2013

Blackberry WebWorks 2.0 on Linux!

Okay!, so first some history.. was working with Webworks 1.x to get my game Baka – The World’s Hungriest Frog packaged for Blackberry 10.x platform.

Ran into quite some problems … not finding debug tokens to missing author.p12 files were just some of them.
To much dismay, suddenly all the docs links I was referring to on the developer url on blackberry site changed to Webworks 2.0 (Yay! RIM released BB Webworks 2.0 based on Apache cordova)

Wasn’t much “yay!” for me as I spent over a week figuring out why my debug token wasnt generating or why I couldn’t package a simple bar file… all in between making trips to hospital for I was under treatment for typhoid (still under medicine as we speak).

rants on twitter

rants on twitter

more rants

more rants

Anyway, I was super pissed… shot couple of mails and tweets and thankfully Erik (@WaterlooErik) mailed back quick…. and with quite a sensible reply. Very kind of him 🙂

3 lines from his email got me the root of the problem

When testing with the new WebWorks 2.0 SDK, you should actually only have to run the following command when your device is connected:
webworks run

This will automatically generate a debug token for you if need be, upload it to the device, and then deploy your project in debug mode to the device.

Have you registered your BBID code signing keys and generated a new author.p12 file already? (If you are using your old CSJ code signing keys, that may be where the issue is coming from.)

My Problems:
1. What he mentioned as “automatically generate a debug token for you” wasn’t happening.

2. So, I was trying everything manually to create those debug tokens… using csj files with the old webworks debugtokenrequest commands and csk with new debugtokenrequest… wait.. in short I had both stuff installed in a big mess.

3. I was using Webworks setup inside a Windows VM running on a Linux host.. so the device was connected via host to guest.. and somehow that pretty much doesnt work. “No Blackberry device found” 🙂

I definitely didn’t want to dual boot my laptop with windows for this (although I could have used my desktop .. I wanted to have this on the move)

Then I found this

Decided to do a clean install on my laptop/Ubuntu host … so here I take you through how it was done along with some pitfalls.



INSTALLING WebWorks 2.0 BETA on Ubuntu Linux:


\\ Install Git, ia32-libs, Java Runtime Environment
krish@shenron:~$ sudo apt-get install git ia32-libs openjdk-6-jre

\\ Update Repo and install python stuff and build tools
krish@shenron: ~$ sudo apt-get update
krish@shenron: ~$ sudo apt-get install python-software-properties python g++ make

\\ Get Nodejs from Chris’s ppa – there is a nice updated build for lucid lynx, so didn’t have to compile from source
krish@shenron: ~$ sudo add-apt-repository ppa:chris-lea/node.js
\\Accept the freaking ppa adding warning 🙂

\\Install Nodejs
krish@shenron: ~$ sudo apt-get update; sudo apt-get install nodejs

\\Install Cordova via npm
\\ Note: I didn’t have to install npm via my package manager. Infact it apt-cache policy npm shows its not installed. Probably comes packaged with nodejs
krish@shenron: ~$ sudo npm install -g cordova

– WebWorks 2.0 Beta

\\ Get from Mike’s (@badtoyz) repo
krish@shenron:/opt$   git clone
krish@shenron:/opt$   mv BB10-WebWorks-SDK-    BadToyz-BB10WebWorks


– Start UI and Try to create a Test Project


Open a tab on your browser to http://localhost:3123, this should give you WebWorks 2.0 UI
Try creating a project and Build it.

For me, it didnt 🙂 .. It got stuck at a dialog called “Creating…” or something and hung there.
So did a little debug via command line, found where the problem step was, reported it on an issue

I thought I might now have to wait another week for this, but Mike was kind enough to fix this fast (as you can see from the replies on that issue)



– Pull in latest from Repo + Couple of more changes I figured was necessary

\\ Stop the UI by Ctrl+C on that term you were running it on.

\\ Pulled in Mike’s fixes. You may not have to do this because you will get latest fix from HEAD
krish@shenron:/opt/BadToyz-BB10WebWorks$ git pull origin master

\\ Install npmlog, graceful-fs and clean .cordova
krish@shenron: ~$ sudo npm install npmlog
krish@shenron: ~$ sudo npm install graceful-fs
krish@shenron: ~$ rm -rf .cordova

\\ Extend PATH variable .bashrc to add /opt/BadToyz-BB10WebWorks
\\ and /opt/BadToyz-BB10WebWorks/cordova-blackberry/bin/dependencies/bb-tools/bin

Add to your PATH in .bashrc

Add to your PATH in .bashrc – Sorry for the small screenshot. Resized by mistake 😦

\\ Now startui again and try to create test project
krish@shenron: ~$ cd /opt/BadToyz-BB10WebWork
krish@shenron:/opt/BadToyz-BB10WebWorks$ ./start-ui

Go to that localhost:3123 again, and try… it worked this time 🙂
Was able to create the project.


– CONNECT Your Blackberry on LINUX

I was using z10 dev alpha B.. you might have a z30.

Well, this doesnt work so seamlessly as it does on Windows, aka.. it doesnt connect via usb as a recognizable device.. this is the reason I couldn’t forward the usbdevice into my VirtualMachine windows.

Anyway here’s the work around

1. Enable Dev Mode
– Go to Settings -> Security and Privacy -> Development Mode
– Give a password, remember it. This is your DEVICEPASSWORD
– Set an IP. Default is (I used

2. Connecting via USB on Linux
– Got to Settings -> Storage and Access
– Set USB Connections to “Connect to Windows” or “Connect to Mac” instead of the default “Auto detect”
Now you’ll see the device will be available as a network connection on your network-manager
Note: I renamed it to BBz10 to remember so.

BlackBerry z10 in dev mode on Linux as a usb network.

BlackBerry z10 in dev mode on Linux as a usb network.

3. Test the connection
– You should be able to ping your z10 via its dev mode IP ( or whatever you set it to)



– Try to BUILD test WebWorks Project

Tried to build and install the project via UI

Debug Token, Where are Thou? :(

Debug Token, Where are Thou? 😦

What the!!! Same old error. Now I dont want to use that blackberry-debugtokenrequest script again?
Oh wait, Remember Erik said, “When testing with the new WebWorks 2.0 SDK, you should actually only have to run the following command when your device is connected: webworks run”

Let’s try that


– Creating a DEBUG TOKEN 

\\ Go to a project directory
krish@shenron:/opt/BadToyz-BB10WebWorks$ cd ~/WebWorks Projects/test1
\\ Run webworks run.
\\ This will ask you for your DEVICEPASSWORD (which you entered when switching on debug mode)
\\ And your KEYSTOREPASSWORD (which you set while generating bbidtoken.csk)
\\ If you did not generate bbidtoken.csk, please do it via
krish@shenron:~/WebWorks Projects/test1$ webworks run
[ERROR] The Specified CSK password is not valid.

Whaaat!!! :/

Pretty sure that I had my csk password correct.
Let’s try verbose mode
\\ Trying Verbose on webworks run
krish@shenron:~/WebWorks Projects/test1$ webworks –verbose run –devicepass DEVICEPASSWORD –keystorepass KEYSTOREPASSWORD
Generating config.xml from defaults for platform “Blackberry10”
[INFO] Target Z10-MYDEVICEPIN selected
[INFO] Generating debug token
[ERROR] The specified CSK password is not valid.
An error has occured.

At this point I could see fumes out of my head. This was back to square one. :X
Atleast, it shows MYDEVICEPIN correctly, so unlike earlier, it is able to connect to my device this time 🙂

Did I mention I was making trips to hospital the whole last week? and then working late nights (probably half drowsy) on this with Webworks 1.x
So I thought, what the hell.. lets just try to ensure we have all files correct

– Files you need under ~/.rim or your /home/user/.rim

You’ll need the bbidtoken.csk and author.p12
I backed up my author.p12 from the windows VM from “%HOMEPATH%\AppData\Local\Research In Motion”
and put in under “~/.rim”

I’m pretty sure I had to generate that author.p12 on Windows. Just can’t remember at the moment.

As for bbidtoken.csk, I generated a new one by going to and requesting a new token for SDK 10.2 for WebWorks 2.0 Beta
AND remember the KEYSTOREPASSWORD you set here 🙂



– Try to CREATE Debug Token Again

W00t! ... it also deployed the app to my z10? :)

W00t! … it also deployed the app to my z10? 🙂

Yippie! Finally… webwork run also deploys if the app is connected.
Also it created debug keys and pushed it to the device. I could see that on the “Settings -> Security and Privacy -> Development Mode” screen.

But wait, I want to see this working via UI too.

\\ So fire up the ui again
krish@shenron: ~$ cd /opt/BadToyz-BB10WebWork
krish@shenron:/opt/BadToyz-BB10WebWorks$ ./start-ui

\\Try to Build and Install the project via the UI

Building BAR file success!

Building BAR file success!

Huaaaaaaa!!! 🙂
You’ll see your the app fire up on your phone screen and also an app icon installed 😀

Your test WebWorks 2.0 app

Your test WebWorks 2.0 app

Hope this helps someone 🙂

You can tweet a thanks to @WaterlooErik , @badtoyz and may be me if you want to let me know that this worked for you! 🙂
Or if it didn’t, feel free to either tweet to me @srikrishnadas and/or leave your error in comments 😀
Thanks to ダニエル for his nice write up on prereqs for the old Webworks. It did help 🙂 I wish I knew his twitter id to include in the above thank list 😀

An hour past midnight now.. time for BattleField 😉

Btw, You can LIKE our game page – to keep updated on the upcoming fun adventure non-endless jumper .. the story of The World’s Hungriest Frog – “Baka” 🙂

October 25, 2013

NASSCOM BYOG 13 Dev Log :)

NASSCOM’s and ‘s “Build Your Own Game” 2013 is here. Today. Yes, already started 🙂

We @toonheart love Game Jams … and we’ve done LudumDare Compo and Jam’s earlier, but this is the first time we are in for the NGDC’s Indian GameJam.
It’s a 48 + 18 hr jam ( First 6 hrs to come up with a game idea/design, then next 48 for the development, and last 12 for packaging or nitty gritty stuff)

I’m gonna keep blogging about our participation and progress on this post.

Themes were announced at 1800 today,

Top 3 themes being “Last Man on Earth”, “Loop” and “Keys”. 🙂
One would expect that we’re supposed to use one or more from the top 3, but there was a surprise.. and a nasty one 🙂 … “We’re supposed to use one theme from top 3, and one theme from bottom 3 and combine them into a game”

So what are the bottom 3 voted themes: “Lies”, “Mine” and “Synesthesia”!

The hell! 😀

Let’s get to the time line:

Before 1800 hrs – Running around to get inverter installed and wiring done. Crazy electricians testing my patience out. :/
Adding more frustration before the gamejam… besides not allowing me to get time to rest before the jam. Darn it.

1800 hrs – Still shopping for Energy Drinks stock for the jam.

1900 hrs – Team has assembled (Ramesh, Gautham and me), yet I didnt want to take a look at the themes. I wanted some peace first.. to calm down, to be able to create.
Drove to this huge bridge where I often come for peace… watching down on the cars of long highway fly by and endless horizon.
Stood there with team in drizzling rain for some time and headed back home to rock the Jam.

Need peace to Create.

Need peace to Create.

1930 hrs – On the way back, stopped to pack up dinner for us, get a dose of Irani chai to cure headache and get a different environment to think about the game ideas. We’ve seen the themes now. Everyone around is going bonkers on why we are talking about destruction and bombs and explosions.
It’s for our game silly 🙂

Crazy gameDevs confusing people in Cafes :)

Crazy gameDevs confusing people in Cafes 🙂

1945 hrs – Heading home, we found a dog drenching in rain. It didnt look like a street dog. It was injured.. definitely didnt know how to survive in rain and was on the verge of being attacked by street dogs (was getting surrounded). We rushed and shooed away the territorial attackers and somehow managed to board him in the car and bring him home 🙂

It’s a bit of concentration breaker from the gamejam because its craving attention and needs a bit of care right now, but I couldn’t convince myself to leave it in rain.
Doesn’t want to stay in balcony… wants to be around people. So here at our work area.. we have it watching us build games 🙂

4th member of the team right now :)

4th member of the team right now 🙂

2000 hrs – We’re home dumping all our special food stock for the jam.. churning out ideas on the game, working out design… all while trying to make the canine sit at a place… he just wants to hug 🙂

Why BYOG is fun at @toonheart :)

Why BYOG is fun at @toonheart 🙂

2300 hrs – Done with deciding the game idea… roughly a design too. Made a task list for each member according to his skill (Ramesh takes programming, Gautham takes Art, I take bit of everything including sounds, art direction and gameplay/gamedesign) and started this blog 🙂

Meanwhile, due to heavy rains.. our awesome power department has decided to do an outage :/ … and luckily we’re just running on the new inverter (timely save).  However, I had to move from WiFi to using slow Dongle for internet. :/ Sigh.

2327 hrs – Announcing our game, we chose themes “Last Man on Earth” from top3 and “Lies” from Bottom 3.
I’d like to hold off on revealing the game name and the gameplay for a bit. 🙂
Currently, rats are marching our stomach’s a.k.a super hungry… and we’re gonna grab on some tasty biryani and Paya before we start the code.

0258 hrs – So we transitioned into next day now. Almost 9 hrs into the 64 hr jam.
The game’s code has come up a bit with sprites being used from stock images for the moment. Basic user inputs and movements is done. Art side is a bit challenging right now. We are discarding more stuff or rather I should say I am discarding more stuff and poor artist Gautham is struggling to get the sprites the way it should fit in.

0753 hrs – Main character design is done. Some ground tiles are done.
Basic story progression in gameplay is roughly done.

1008 hrs – After a refreshing walk and breakfast.. we’re back for the grind.
Gautham moved on to other game characters (we decided to do animations later), and I moved on with more stage sprites/environment. Currently bombarding Ramesh with all images to replace those rectangles and stock images we have been using. Honestly, still a ton ton ton of work left. Yikes!

Couple of energy drinks are down… oh btw, here’s a teaser 😉

First teaser :)

First teaser 🙂

1024 hrs – Ramesh’s laptop has overhead :/ Shut it down for cooldown.
This is OUCH!
I decided to open and clean it up. From Game Designer to laptop cleaner in matter of minutes. How career changes 🙂

Hot laptops during Game Jams :(

Hot laptops during Game Jams 😦

1230 hrs – We breaked off for a small game of Street Fighter x Tekken on xbox.
I went on to take a small nap. Much needed.

0530 hrs – Completely forgot about our lunch… well with all that continuous snack we were feeding ourselves :P.
Anyway, we broke out again for Irani tea and light lunch, besides using the bridge again for some peace time to rejuvenate our minds.

Ramesh and Gautham look away - camera shy :)

Ramesh and Gautham look away – camera shy 🙂

Awesome timing of the snap.. the cloud is so beautiful.

Awesome timing of the snap.. the cloud is so beautiful.

0034 hrs – Another day start, Ramesh and Gautham are off to a small nap.
I finished world particles, Gautham did quite some artwork and Ramesh chopped off quite a bit of code with those dummy sprites with replacing them with completed artwork every now and then.
Doggie has learned to sit on my work desk (Japanese dining table height) and is warming its butt on my devices. Sigh!
Now, I’d be working on putting the world environment together.

Btw, here’s another teaser image to keep ya interested. 🙂

Teaser2 of our NASSCOM BYOG game :)

Teaser2 of our NASSCOM BYOG game 🙂

0111 hrs – Just wondering if anyone else is taking rest?
I’ve had 3 hrs of sleep in last 39 hrs. My team has had only 30 mins of sleep yet..they’ll probably wake up in another 3 hrs and continue.
I think these power naps are definitely very important.

0330 hrs – I’m literally on eyedrops, nasal drops and Energydrink for my eyes, nose and activeness…. strictly in that order. Still working on my Nexus 7 … yup yup using it as a drawing tablet for game art.

0530 hrs – Finished making all particles art for the world and splitting them to sprites for use. Now to populate the world.
But first, the dog keeps howling… took it for a walk.

0545 hrs – Too exhausted. Will take a small nap.

0630 hrs – Arrrrghh…. woke up to find poop all over the hall and drawing room 😦
All I needed this morning in between the #ngdc #byog was the remove dog poop and clean mop the whole floor….as if the frustration from the game jam isnt enough! Darn it. :X

1330 hrs – Good amount of progress so far, game design is changing gradually.. but honestly I think we’ll have to limit it a bit to be able to finish the game…. We’re heading out for lunch.
Meanwhile, here’s another teaser to keep you interested.

A teaser of the world :)

A teaser of the world 🙂

1946 hrs – 49.75 hrs into the 64 hr jam now.
Going strong on work… weak on body. My back has taken intensive hit… currently counting on the hot water bag to help ease pain … and the 7th can of energy drink is in progress.
I finished creating the world roughly… will fine tune it later.
Meanwhile, Ramesh is strangling the shit out of code.. and Gautham is pulling his head hair to match the art to how I describe the game.

Good thing is, he was supposed to leave by 1900.. but he decided to stay back and jam it all the way till the end of submission time. Thankfully for me it means it takes off a lot of artwork load from my shoulders.. and can give me time to do some sounds and music. 🙂

Here’s another sneak peak to depict what’s coming 🙂

Huge Cherries on Mango Tree? Happens only @Toonheart :)

Teaser #4: Huge Cherries on Mango Tree?
Happens only @Toonheart 🙂

To be Continued…

Ah here I revisit this blog post again, pretty much crashed to sleep after the BYOG, then got busy with work and couldn’t complete it 🙂

Long story short, we made the game called “The Perfect World”. It is an Environmental Awareness game 🙂

The Perfect World An Environmental Awareness game by 'Toonheart Studios'

The Perfect World
An Environmental Awareness game by ‘Toonheart Studios’

An open world RPG , playing a scientist who thinks world is too slow for him. He invents a time machine and warps into future where he feels it could be perfect for his level of intellect.

Instead, he finds himself ALONE, LAST MAN STANDING on an earth destroyed due to industrialization, toxic waste and human causes.

How much destruction are we causing on Earth?

How much destruction are we causing on Earth?

All his beliefs about how only technology can make life better proves to be a LIE that humans tell themselves.

His time machine is destroyed unable to hand time warp… he must find tools by exploring the earth to repair his ship and be back to the timeline where he is not alone and Earth is still beautiful and green.

We made this game as a tribute to the big blue, the beautiful mother Earth which we are destroying at a rapid rate on the name of mankind progress.

Statutory Warning: Game is buggy as it can be. Gamer may experience slight or heavy attacks of rage playing it 🙂

Sound Track Credits: Royalty Free Music under Creative Commons Attribution by NoSoapRadio.

Update: Selected as Top 10 finalist
We got selected as top 10 finalist by NASSCOM in the gamejam and we’re going to showcase this game at NGDC (NASSCOM Game developers Conference) in Pune on 15-16 Nov 2013 🙂

Here’s a gameplay video

February 23, 2013

Hell Yeah! :)

Filed under: Gaming — krish @ 11:59 pm
Tags: , , , , , , , , , , , , ,

Just played the Demo of this game …. and its freaking awesome 🙂
Not sure what many sites were bitching about the controls of the game.. but I didnt seem to face such issues.

Gameplay kept me smiling all throughout the Demo.. there is new COOL stuff every few steps and artwork is pretty sharp (ofcourse there is ton of animated funny blood)

You can’t escape the ‘Wrath of Dead Rabbit’ 😉
I wanna buy this game’s box copy and store it.. but darn it.. they don’t sell 😦      SEGAAAAAAAAAAAAAAA …argh. 🙂

February 9, 2013

Money’s worth from Crysis2 and jump to Crysis 3 Beta

Filed under: Gaming — krish @ 7:13 am
Tags: , , , , , , , , , ,

Well Crysis 3 was going to be out soon and I hadn’t played my Xbox for long long time.. I even stopped renewing my XBLA account since June/July-ish.. not sure what came over me.

Anyway, I looked at my C2 progress and was at Rank 47 something… and thought why not get my money’s worth before C3 comes out. Last memory of it, multiplayer sucked due to bad andd droppy match making, unavailable servers and messed up rank battles. Surprise, they had fixed ton of stuff and multiplayer experience did go up (well not as much as BattleField3)

So a week ago or so, I finished C2 ranking to level 50.

Crysis2 - Got my money's worth.

Crysis2 – Got my money’s worth.

Makes it the most played game on my console.
My last 3 achievements on C2, – Rank50 obvious, Unlocked all weapons (some of those nasty shotguns that I didnt want to use), and some dedication batch .. for playing after long 6 months 🙂

And then…….. download of Crysis 3 beta started.

The game is WHOA!!! over Crysis 2 … and I’m just playing BETA.
– Bigger maps
– Maps have greater traverse difficulty ( not easy to run around like C2 / Call of Duty.. also means more scope for campers :|)
– Graphics is to a next level (although I’m restricted on console.. I can only imagine that this will blow a PC)
– There is a different feel to the POV in C3.
– CrossBow is wicked.. got killed by it couple of times (I need to rank up to get that)
– Ranking system seems faster than C2? (or is it because I was quite noob to multiplayer FPS when I got C2 and now skill is ranking me up faster :P)
– Matchmaking is FAAASSTT.
– No game drops / Server un-avail-abilities experienced
– Game mechanics is so improved
– Cloaking feels better (even at close range.. its hard to find a cloaked player now)
– Sounds.. Game sounds – amazing.. I love the game sounds..and how its not “noise” like in C2. There is music.
– Auto armor 🙂 .. love it. Armoring up is not my strength in C2… I was more of a Silent killer. This helps.
– New broadcast voice – male (I’d have preferred a female commander 😀 )
– Melee kills are faster (suit power makes sense now .. in C2 melee took time. Where d ef was Superhuman strength?)
– Bigger Maps (although not as big as BattleField3 … or is it restricted in Beta?)

There are couple of bugs though… shooting is a bit off (may be its the new POV), but on replay it clearly showed couple of times that at a close range fight the player was shooting atleast 3-4 inches away from me.. but it still made damage. And some weapon glitches that can be taken advantage of. Oh well its still beta…Hoping they get fixed before release.

Over all, very happy.. With just couple of minutes playing it.. I had already ranked up to level5, Ended up at top2 in matches, collected ton of dog tags, and got Maximum Radar for the team.

January 14, 2013

Mom playtesting my game – Tank ’em Up!

Ah, well Mom sweet Mom is here to visit me again, and concerned about how I am doing living all alone(yet again), staring at empty walls of my house and with unlimited emptiness of my heart.
I don’t discuss my work life with my mom, .. come think of it, I don’t discuss my personal life either… because I think I shouldn’t make her feel worried because of the decisions I take in my life ( and almost all of my decisions are considered weird according to so called society norms)

Anyway, I decided to show my mom what I was working on, and asked her if she would like to play my game “Tank ’em Up!” (under development)

Here’s a set of expressions she had while playing the game AND what I added some dialogues of what she might be thinking; for fun 🙂

Phase: Start of Game
Mom:  What the Fuck is this Shit!  I thought computer guys are supposed to fix broken computers, make train ticket booking stuff and so on… and he is wasting his time drawing all these tank and what not.
Dammit, the kid who runs internet cafe at the village is at least working… and we made this guy Engineer for this shit!

At start of the game :)

At start of the game 🙂

Phase: Able to move the player tank around the level map
Mom: Oh, this thing moves.. hmm like I can drive this thing huh….  not bad.. so its not a stupid drawing after all.

Able to move the tank in my game "Tank 'em Up"

Able to move the tank in my game “Tank ’em Up”

Phase: On driving through the first mine and getting her tank blown up!
Mom: Heh not bad at all. He probably won’t starve to death… lets hope.

On getting the tank blown up to a landmine

On getting the tank blown up to a landmine

Phase: On figuring out that she needs to blast through the obstacles to progress in the game rather than to turn back and drive!
Mom: LMAO.. Why can’t I just honk instead of shooting things 🙂

Why can't I just honk

Why can’t I just honk these guys occupying the road?
Maaa.. you’re playing a battle game!

Phase: Mom’s tank getting PWNED by one of the mini-bosses
Mom: ROFLMAO… this thing is fun… may be you could earn a living as a comedian rather than computer guy

Pwned by mini boss in the game :)

Pwned by mini boss in the game 🙂

Well so now I have no idea what is so funny in my game 🙂 Scratching my head!

December 8, 2012

Right Now: What am I up to?

Dec 08, 2012. 02:03 am IST – A new logo coming up for Toonheart.


Finalising the logo for my gaming startup - Toonheart  :)Dealing with hand sprain but it can't be helped.... Work is Work.

Finalising the logo for my gaming startup – Toonheart 🙂
Dealing with sprained wrist, but it can’t be helped…. Work is Work.

Nov 18, 2012. 01:41 am IST – Still working on my prototype game.

Fighting 13C weather off with my biking balaclava,

Indie Game Dev’s Life.

and listening to this in loop mode.

To read my past time entries click on (more…)

November 30, 2012

Muahaha Video Sneak Preview of Tank ’em Up!

Read here –

November 29, 2012

Prototype – Tank ’em Up!

Exciittttttinggggg News Fellaws…………

Announcing Prototype – Tank ’em Up!
My first game to go into Development Phase!!

Tank ‘em Up! – 1 page idea? 1 stage gameplay mashup for prototype

Not bad for 1 Page Game Idea 🙂

Read more here –
Psst, someone asked me what music I listen to when I work… Well, here’s my playlist –

January 12, 2011

Site’s Live!

Filed under: Art — krish @ 6:39 am
Tags: , , , , , , , ,

Brainstroming over Drupal vs WordPress followed by 7+ hours of hacking wordpress, comicpress themes, living off duck eggs, chicken ham and litchi juice, just did it 🙂

Site’s Live! @ – Alpha Release
Thanks to koolhead17 for the server space.

Limits of Alpha Release:
1. Payment gateway – Fans will have to wait to buy prints. Inconvenience Regretted 🙂
2. Social Icons limited to Facebook and Twitter
3. No warnings, Parental Advisory notice – please be 18+ and mature enough before visiting the site though. 😉
4. License Notice not mentioned – Although rest assured it is under
5. Feeds not available yet.
And more to come..

Stay Tooned 🙂

Follow Us: TWITTER
or if that’s too much to ask 😉

Evil Plan of World Comication (as opposed to Domination) Begins! 😛

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