krish – 起死回生 [Wake up from death & return to life.]

November 5, 2014

Giving up Everything to move forward in Life!

Would you call me crazy if I said I don’t need a house, don’t need the TV, the car, the sofa, the dining table, the Fridge, utensils, cooler, suits, and a ton of stuff that we all keep inside 4 walls and rate our success in life with how much more we can stuff within those walls?

Would you call me mad, a lunatic, if I said life can be lived on a single backpack?

It’s 3:00 am, I’m awake despite being sick and short of breath due to Asthma.
Meditated for a bit, feels better now.

Dark room, silent surroundings with everyone asleep, good for thought process.
Two months, I’ve backpacked Malaysia and Singapore for 2 reasons.

  1. To find investors for my start-up and
  2. To assess if I can survive with one backpack.
A backpack with life's essentials is all I seem to need.

A backpack with life’s essentials is all I seem to need. Pudu Raya Bus Terminal, Malaysia .. waiting for bus to Singapore.

As I reflect on my thoughts and feelings I went through while backpacking,  I do not seem to need my urban luxuries of life to make anything better of it.

My car, the TV, and the seemingly un-ending list of items stuffed in the apartment, I can survive without it.
With the goals I have set for my life, none of this matters.

All I need is a laptop, and few clothes.
Should an Indie game developer need more than that?

Working on my upcoming game while backpacking. One laptop, a drawing tablet and access to Internet - thanks to a host who gave me shelter.

Working on my upcoming game. One laptop, a drawing tablet and access to Internet – thanks to a host who gave me shelter.

I always knew my life isn’t going to be about settling down at a place.
I’ll never fit in a society, a structure or an organisation, or the very nature of people to own more materialistic things of life to climb that social ladder, the society with it’s rules that I can’t find a logic too.
Quit my job 4 years ago to do what I love.
Toured quite a few places in India on my motorbike, but something is still holding me back.

Yes! the Possessions I have. Possession of things in life that needs you to stuff them inside 4 walls and call it home, are holding me back.
I need to let go to experience new things this world has to offer.
I need to make more friends, I need to meet more good people with positive vibes around the globe, see the world and immerse myself in the nature/beauty/history/stories that Earth has to offer.

This is it. I have to do this.
There is no reason to wait any longer.

I need to travel without boundaries,
I NEED to be FREE!

So, here’s a list of stuff that I’m giving up from my current life. (Click to go to the link)
A lot of “Free GiveAways to Friends” yay!, and a few things on sale. 🙂
If you’d like to see videos of my travels, you can subscribe to me on Youtube – click here.

Pantai Tengah beach, Langkawi, Malaysia. Nice place to sit and think of game ideas.

Pantai Tengah beach, Langkawi, Malaysia.
Nice place to sit and think of game ideas.

December 11, 2013

Blackberry WebWorks 2.0 on Linux!

Okay!, so first some history.. was working with Webworks 1.x to get my game Baka – The World’s Hungriest Frog packaged for Blackberry 10.x platform.

Ran into quite some problems … not finding debug tokens to missing author.p12 files were just some of them.
To much dismay, suddenly all the docs links I was referring to on the developer url on blackberry site changed to Webworks 2.0 (Yay! RIM released BB Webworks 2.0 based on Apache cordova)

Wasn’t much “yay!” for me as I spent over a week figuring out why my debug token wasnt generating or why I couldn’t package a simple bar file… all in between making trips to hospital for I was under treatment for typhoid (still under medicine as we speak).

rants on twitter

rants on twitter

more rants

more rants

Anyway, I was super pissed… shot couple of mails and tweets and thankfully Erik (@WaterlooErik) mailed back quick…. and with quite a sensible reply. Very kind of him 🙂

3 lines from his email got me the root of the problem

When testing with the new WebWorks 2.0 SDK, you should actually only have to run the following command when your device is connected:
webworks run

This will automatically generate a debug token for you if need be, upload it to the device, and then deploy your project in debug mode to the device.

Have you registered your BBID code signing keys and generated a new author.p12 file already? (If you are using your old CSJ code signing keys, that may be where the issue is coming from.)

My Problems:
1. What he mentioned as “automatically generate a debug token for you” wasn’t happening.

2. So, I was trying everything manually to create those debug tokens… using csj files with the old webworks debugtokenrequest commands and csk with new debugtokenrequest… wait.. in short I had both stuff installed in a big mess.

3. I was using Webworks setup inside a Windows VM running on a Linux host.. so the device was connected via host to guest.. and somehow that pretty much doesnt work. “No Blackberry device found” 🙂

I definitely didn’t want to dual boot my laptop with windows for this (although I could have used my desktop .. I wanted to have this on the move)

Then I found this https://github.com/badtoyz/BB10-WebWorks-SDK-2.0.0.54-Beta

Decided to do a clean install on my laptop/Ubuntu host … so here I take you through how it was done along with some pitfalls.

 

 

INSTALLING WebWorks 2.0 BETA on Ubuntu Linux:

– PREREQUISITES

\\ Install Git, ia32-libs, Java Runtime Environment
krish@shenron:~$ sudo apt-get install git ia32-libs openjdk-6-jre

\\ Update Repo and install python stuff and build tools
krish@shenron: ~$ sudo apt-get update
krish@shenron: ~$ sudo apt-get install python-software-properties python g++ make

\\ Get Nodejs from Chris’s ppa – there is a nice updated build for lucid lynx, so didn’t have to compile from source
krish@shenron: ~$ sudo add-apt-repository ppa:chris-lea/node.js
\\Accept the freaking ppa adding warning 🙂

\\Install Nodejs
krish@shenron: ~$ sudo apt-get update; sudo apt-get install nodejs

\\Install Cordova via npm
\\ Note: I didn’t have to install npm via my package manager. Infact it apt-cache policy npm shows its not installed. Probably comes packaged with nodejs
krish@shenron: ~$ sudo npm install -g cordova


– WebWorks 2.0 Beta

\\ Get from Mike’s (@badtoyz) repo
krish@shenron:/opt$   git clone https://github.com/badtoyz/BB10-WebWorks-SDK-2.0.0.54-Beta.git
krish@shenron:/opt$   mv BB10-WebWorks-SDK-2.0.0.54-Beta    BadToyz-BB10WebWorks

 

– Start UI and Try to create a Test Project

startui

Open a tab on your browser to http://localhost:3123, this should give you WebWorks 2.0 UI
Try creating a project and Build it.

For me, it didnt 🙂 .. It got stuck at a dialog called “Creating…” or something and hung there.
So did a little debug via command line, found where the problem step was, reported it on an issue
https://github.com/badtoyz/BB10-WebWorks-SDK-2.0.0.54-Beta/issues/2

I thought I might now have to wait another week for this, but Mike was kind enough to fix this fast (as you can see from the replies on that issue)

 

 

– Pull in latest from Repo + Couple of more changes I figured was necessary

\\ Stop the UI by Ctrl+C on that term you were running it on.

\\ Pulled in Mike’s fixes. You may not have to do this because you will get latest fix from HEAD
krish@shenron:/opt/BadToyz-BB10WebWorks$ git pull origin master

\\ Install npmlog, graceful-fs and clean .cordova
krish@shenron: ~$ sudo npm install npmlog
krish@shenron: ~$ sudo npm install graceful-fs
krish@shenron: ~$ rm -rf .cordova

\\ Extend PATH variable .bashrc to add /opt/BadToyz-BB10WebWorks
\\ and /opt/BadToyz-BB10WebWorks/cordova-blackberry/bin/dependencies/bb-tools/bin

Add to your PATH in .bashrc

Add to your PATH in .bashrc – Sorry for the small screenshot. Resized by mistake 😦

\\ Now startui again and try to create test project
krish@shenron: ~$ cd /opt/BadToyz-BB10WebWork
krish@shenron:/opt/BadToyz-BB10WebWorks$ ./start-ui

Go to that localhost:3123 again, and try… it worked this time 🙂
Was able to create the project.

 

– CONNECT Your Blackberry on LINUX

I was using z10 dev alpha B.. you might have a z30.

Well, this doesnt work so seamlessly as it does on Windows, aka.. it doesnt connect via usb as a recognizable device.. this is the reason I couldn’t forward the usbdevice into my VirtualMachine windows.

Anyway here’s the work around

1. Enable Dev Mode
– Go to Settings -> Security and Privacy -> Development Mode
– Give a password, remember it. This is your DEVICEPASSWORD
– Set an IP. Default is 169.254.0.1 (I used 169.254.1.5)

2. Connecting via USB on Linux
– Got to Settings -> Storage and Access
– Set USB Connections to “Connect to Windows” or “Connect to Mac” instead of the default “Auto detect”
Now you’ll see the device will be available as a network connection on your network-manager
Note: I renamed it to BBz10 to remember so.

BlackBerry z10 in dev mode on Linux as a usb network.

BlackBerry z10 in dev mode on Linux as a usb network.

3. Test the connection
– You should be able to ping your z10 via its dev mode IP (169.254.0.1 or whatever you set it to)

 

 

– Try to BUILD test WebWorks Project

Tried to build and install the project via UI
– FAILED 😦

Debug Token, Where are Thou? :(

Debug Token, Where are Thou? 😦

What the!!! Same old error. Now I dont want to use that blackberry-debugtokenrequest script again?
Oh wait, Remember Erik said, “When testing with the new WebWorks 2.0 SDK, you should actually only have to run the following command when your device is connected: webworks run”

Let’s try that


 

– Creating a DEBUG TOKEN 

\\ Go to a project directory
krish@shenron:/opt/BadToyz-BB10WebWorks$ cd ~/WebWorks Projects/test1
\\ Run webworks run.
\\ This will ask you for your DEVICEPASSWORD (which you entered when switching on debug mode)
\\ And your KEYSTOREPASSWORD (which you set while generating bbidtoken.csk)
\\ If you did not generate bbidtoken.csk, please do it via
\\ http://developer.blackberry.com/codesigning
krish@shenron:~/WebWorks Projects/test1$ webworks run
[ERROR] The Specified CSK password is not valid.

Whaaat!!! :/

Pretty sure that I had my csk password correct.
Let’s try verbose mode
\\ Trying Verbose on webworks run
krish@shenron:~/WebWorks Projects/test1$ webworks –verbose run –devicepass DEVICEPASSWORD –keystorepass KEYSTOREPASSWORD
Generating config.xml from defaults for platform “Blackberry10”
[INFO] Target Z10-MYDEVICEPIN selected
[INFO] Generating debug token
[ERROR] The specified CSK password is not valid.
An error has occured.

At this point I could see fumes out of my head. This was back to square one. :X
Atleast, it shows MYDEVICEPIN correctly, so unlike earlier, it is able to connect to my device this time 🙂

Did I mention I was making trips to hospital the whole last week? and then working late nights (probably half drowsy) on this with Webworks 1.x
So I thought, what the hell.. lets just try to ensure we have all files correct


– Files you need under ~/.rim or your /home/user/.rim

You’ll need the bbidtoken.csk and author.p12
I backed up my author.p12 from the windows VM from “%HOMEPATH%\AppData\Local\Research In Motion”
and put in under “~/.rim”

I’m pretty sure I had to generate that author.p12 on Windows. Just can’t remember at the moment.

As for bbidtoken.csk, I generated a new one by going to http://developer.blackberry.com/codesigning and requesting a new token for SDK 10.2 for WebWorks 2.0 Beta
AND remember the KEYSTOREPASSWORD you set here 🙂

 

 

– Try to CREATE Debug Token Again

W00t! ... it also deployed the app to my z10? :)

W00t! … it also deployed the app to my z10? 🙂

Yippie! Finally… webwork run also deploys if the app is connected.
Also it created debug keys and pushed it to the device. I could see that on the “Settings -> Security and Privacy -> Development Mode” screen.

But wait, I want to see this working via UI too.

\\ So fire up the ui again
krish@shenron: ~$ cd /opt/BadToyz-BB10WebWork
krish@shenron:/opt/BadToyz-BB10WebWorks$ ./start-ui

\\Try to Build and Install the project via the UI

Building BAR file success!

Building BAR file success!

Huaaaaaaa!!! 🙂
You’ll see your the app fire up on your phone screen and also an app icon installed 😀

Your test WebWorks 2.0 app

Your test WebWorks 2.0 app

Hope this helps someone 🙂

You can tweet a thanks to @WaterlooErik , @badtoyz and may be me if you want to let me know that this worked for you! 🙂
Or if it didn’t, feel free to either tweet to me @srikrishnadas and/or leave your error in comments 😀
Thanks to ダニエル for his nice write up on prereqs for the old Webworks. It did help 🙂 I wish I knew his twitter id to include in the above thank list 😀

An hour past midnight now.. time for BattleField 😉

Btw, You can LIKE our game page – https://facebook.com/HungryBaka to keep updated on the upcoming fun adventure non-endless jumper .. the story of The World’s Hungriest Frog – “Baka” 🙂

December 10, 2013

How to uninstall Intel XDK from Linux!

Filed under: Free / Open Source,GNU/Linux — krish @ 12:54 pm
Tags: , , , , , , , , , ,

This differs depending on the distro you use.

I was on Ubuntu 12.04 LTS, and had installed Intel XDK earlier for a game development; decided to do away with it.

So here it goes

STEP1: Launch javaws viewer and remove the xdk

Use javaws to remove the XDK

Use javaws to remove the XDK

STEP2: Find the cache location and Remove Cached xdk files

Find the cache location and delete cached xdk jnlp

Find the cache location and delete cached xdk jnlp

STEP3: Happily do away with the shorcut

Bye bye shortcut. Neaten up your desktop a bit :)

Bye bye shortcut.
Neaten up your desktop a bit 🙂

January 14, 2013

Mom playtesting my game – Tank ’em Up!

Ah, well Mom sweet Mom is here to visit me again, and concerned about how I am doing living all alone(yet again), staring at empty walls of my house and with unlimited emptiness of my heart.
I don’t discuss my work life with my mom, .. come think of it, I don’t discuss my personal life either… because I think I shouldn’t make her feel worried because of the decisions I take in my life ( and almost all of my decisions are considered weird according to so called society norms)

Anyway, I decided to show my mom what I was working on, and asked her if she would like to play my game “Tank ’em Up!” (under development)

Here’s a set of expressions she had while playing the game AND what I added some dialogues of what she might be thinking; for fun 🙂

Phase: Start of Game
Mom:  What the Fuck is this Shit!  I thought computer guys are supposed to fix broken computers, make train ticket booking stuff and so on… and he is wasting his time drawing all these tank and what not.
Dammit, the kid who runs internet cafe at the village is at least working… and we made this guy Engineer for this shit!

At start of the game :)

At start of the game 🙂

Phase: Able to move the player tank around the level map
Mom: Oh, this thing moves.. hmm like I can drive this thing huh….  not bad.. so its not a stupid drawing after all.

Able to move the tank in my game "Tank 'em Up"

Able to move the tank in my game “Tank ’em Up”

Phase: On driving through the first mine and getting her tank blown up!
Mom: Heh not bad at all. He probably won’t starve to death… lets hope.

On getting the tank blown up to a landmine

On getting the tank blown up to a landmine

Phase: On figuring out that she needs to blast through the obstacles to progress in the game rather than to turn back and drive!
Mom: LMAO.. Why can’t I just honk instead of shooting things 🙂

Why can't I just honk

Why can’t I just honk these guys occupying the road?
Maaa.. you’re playing a battle game!

Phase: Mom’s tank getting PWNED by one of the mini-bosses
Mom: ROFLMAO… this thing is fun… may be you could earn a living as a comedian rather than computer guy

Pwned by mini boss in the game :)

Pwned by mini boss in the game 🙂

Well so now I have no idea what is so funny in my game 🙂 Scratching my head!

December 12, 2012

Indie Game Dev/Designers – Things to Do, Things Not To.

Couple of hours ago I got a request for a game review by an Indie/seemingly Indie dev.
Playing that game, and even some similar games earlier makes me write this list of Do’s and Don’ts for an Indie.

SideNote: Yes, I tend to play a ton of games to learn design flaws and excellences, as an Indie myself; I think its a must..

I however, will avoid making references to those games; because I consider it rude/too harsh on young Indies 🙂

So, here’s a list of Don’ts to start with.. and I’ll keep adding/updating the list as I come across more and find time to instantly add it.

If you’re an Indie, you might wanna skim through this list.. I know it gets excited and hyper to launch a game, but a quality stuff matters more than just throwing something half done out there and then asking around people to review it.
Take it with a pinch of salt 🙂

Indie DONT’s:

1. Don’t release your game as a version 1.0 / any stable to any app store before it actually is a properly done game.
Most of the games I get asked to review look like prototypes.
Please take feedback from other Indie game devs who have already released a good game before considering your game ready for app store shipping.

2. Don’t spoil the gameplay by accompanying it with horrible art.
I’ve seen some games have potential due to their gameplay, but the art sucked to an extent that it made the game eyesore and I stopped playing after 3-5 minutes.
I’m not saying everyone can be a great game artist, but if you don’t have the skill.. please take external help.
Your game will end up selling more and you will see rewards.

3. Don’t spoil the gaming experience by using ear-paining sounds / using no sound at all.
Game sounds are as important as Game Art is. Please get some good sounds in the game…unless your game is the next Limbo.
The player needs to be hooked up both visually and acoustically.
I simply tend to fall asleep if there is no sound in the game; if there is a horrible one, I’d anyway turn off the sound and hence again fall asleep.

4. Don’t ignore your Animations.
Games run on different devices, they can be slow/fast. They could be loaded with other processes eating up the memory.
If a gamer clicks/touches on a certain option on your menu and has to wonder whether the “touch/click” did happen or not… then you’re in trouble. You were probably missing a simple animation that changes color of an option on touch.. letting player know that ‘ok you have touched this option, now wait’.
That’s just the simplest level. There are tons of places where devs/designers seem to miss simple animations that make the game feels responsive.

5. Don’t LIFT art from other games and put them in your Stable release.
Again on the topic of art, I happen to notice a game that uses another game’s Protagonist (developed by a different entity; so not your property) and change the ‘color’ and use it as one of the Antagonist in their game. Not just that, they’ve also used couple of minions (with color changed) in their game.
Which is kinda shocking, because Yes, you can use art from internet for prototyping, you can use license free sprites in your stable release too, BUT using another game’s IP (Intellectual Property), in your STABLE release! A Big NO.
You should be just thanking your stars that your ass isnt sued already.

6. Don’t ask your friends/family/colleagues(non-gamers) to write a Nice review with 5 star rating on app store.
The moment a real gamer looks at those reviews / even a real investor looks at it.. we know that it’s a premeditated review. And on top of that, when we play the game and it turns out to be not-that-great… your game loses even more respect (and even you as a developer lose respect) to have asked people to write “This is awesome. You exceeded my expectations” and also give a “5 star rating”.
I encounter those, I don’t play another game from same developer.. I don’t even care to look at it.
Have some standards, Have some respect to the appstores that might get you revenues later. Don’t forge it. Get real reviews from real gamers.
I’d anyday be happy to play a 3.5/4star rated game that is fairly good, than play a 5 star rated game that has forged reviews and is crappy as hell.

7. Don’t overlook minor User experience stuff
Games that don’t have a ‘Turn sound off’ option, that don’t give enough visual feedback on touches, that don’t have a tutorial on how to play, that has a misguided ‘help’ button, don’t have an exit button/option, don’t bother to reward users on small achievements.

8. Don’t be like an ad serving Porn Site
I agree its difficult for us Indie’s struggling with revenues, but that doesn’t mean you’ll go and put ads at places where player NEEDS to touch/click in order to play the game; forcing users to either click the ad or making user accidentally click ads in between gameplay.
Both are terribly annoying!
I’ll give you an example: Today I played a game that has all its ads stacked up at the end of each level/within a “more games” option in the menu (ads, cross game promotions etc). and then another game that had its ad placed at bottom-center of the screen where I needed to “swipe” to play the game.
Guess what:

First game – I played for 20 mins. I finished couple of levels, wrote them a nice review on app store. Gave 5 star rating. Wanted to tweet but their tweet button was bit broken sadly. Clicked on 11 of their ads featuring other games, downloaded 9 of them and will play them tomorrow. The game still exists on my tablet and I’ll play it again.

Second game – Looked at it 3 secs. Tried to play without touching the ad on accidental swipe. Hated it. Closed. Uninstalled. Will never play it again or may be even not look at another game from same publisher.

9. Don’t have unambiguous/endless/vague objectives if your game has levels and is not an RPG/Puzzle
Damn you if your game says it has 150 levels, and I’m playing the first level since last 15 minutes and your game is a ‘Casual’ genre. Of the 15 minutes, 5 minutes I try to figure out what the fuck I am supposed to do (lack of tutorial), 10 minutes after figuring out due to self-intelligence I’m just killing same minions again and again, with same difficulty level, with no sense of when the stage is “marked” complete or what are the objectives to be met to complete a stage.
Game is uninstalled and it will be long time before I look at another game that says same publisher.

Contributions from Redditors 🙂

11. Don’t advertise your game before it’s ready to be advertised. – by HollisFenner

12. Don’t Bite more than you can Chew! – by ChainsawSam

13. asskickingjedi and MrFidelmios have a list of valuable advises which I thought would be injustice if shortened to put them here.
So linking you directly to it – http://www.reddit.com/r/IndieGaming/comments/14po9p/indie_game_devdesigners_things_to_do_things_not/
Alrighty Guys, that’s it for now.. As promised I’ll keep updating the list. Gotta get back to work 🙂

December 8, 2012

Right Now: What am I up to?

Dec 08, 2012. 02:03 am IST – A new logo coming up for Toonheart.

 

Finalising the logo for my gaming startup - Toonheart  :)Dealing with hand sprain but it can't be helped.... Work is Work.

Finalising the logo for my gaming startup – Toonheart 🙂
Dealing with sprained wrist, but it can’t be helped…. Work is Work.

Nov 18, 2012. 01:41 am IST – Still working on my prototype game.

Fighting 13C weather off with my biking balaclava,

Indie Game Dev’s Life.

and listening to this in loop mode.

To read my past time entries click on (more…)

November 30, 2012

Muahaha Video Sneak Preview of Tank ’em Up!

Read here – http://blog.toonheart.com/sneak-preview-tank-em-up/

November 29, 2012

Prototype – Tank ’em Up!

Exciittttttinggggg News Fellaws…………

Announcing Prototype – Tank ’em Up!
My first game to go into Development Phase!!

Tank ‘em Up! – 1 page idea? 1 stage gameplay mashup for prototype

Not bad for 1 Page Game Idea 🙂

Read more here – http://blog.toonheart.com/prototype-tank-em-up/
Woooooooooohoooooooooooooooooooooo!!!!!!!!!!!
Psst, someone asked me what music I listen to when I work… Well, here’s my playlist –

November 24, 2012

A game which needs you to hug rather than Shoot :)

Filed under: Gaming — krish @ 5:06 am
Tags: , , , , , , ,

Was reviewing some of the peer devs’ games, when I came across this.

I like the concept where in you are needed to hug and heal the minions you come across in a platformer game ……. which really goes the other way of what we’ve been doing since the Mario era … pop up a bomb/fireball and kill the damn minion 🙂

In this game, you lose health/life if you accidentally happy to jump on a minion and kill it.

Ain’t this fun, this makes you be more careful because when you just need to kill, you could go crazy firing all directions.
Not just that, I love the game sounds and the fluidity of gameplay.. brings back memories from 8bit era where you’d have to be really careful to jump between a sequence of floating stones.. and it gets so frustrating that you can’t get through the last one 😀

Presenting you “Happiness

Happiness – The Game. version: prototype

Click Here to Play!

Note:
1. The game is still a prototype.. so don’t bitch about graphics (its supposed to be retro looking), or it being too easy.. the dev is adding the mechanics as we speak.

2. This blog is not a paid gig… I wrote about the game because I personally liked it and wanted to help out another Indie like me.

November 15, 2012

Mario Comic for Social Welfare Event

Doodled up quick mario comic for a Social Welfare Event.
Didn’t have time to color it up 😦

Go ahead check out the comic and don’t forget to read the story captions under the image 😀

Note: Mario and other characters in this comic are copyright of Nintendo Co., Ltd. I’m just a fan 😉

Mario keeps searches for his princess…Unaware of the fact that the princess doesn’t really love him!

But One day he comes to know of her true self and that he was just a disposable puppet for her.
So the heart broken Mario decides to do good with rest of his life.

Not just doing good, but also spreading the same attitude to others around him.
He attains joy in helping and serving the true needs of the society.

Other good hearts come and join him in the journey of benevolence.
Note: I know there is princess Peach again in this frame .. its not like she turned good and joined him (LOL, does that happen in reality?) . I just wanted to draw a female character here to signify that there “are” indeed good ones left. May be I should have drawn princess Daisy instead… damn I screwed up in game character confusion 🙂

So if you’re reading this small comic, and want to join up in a get together to do good / experience feeling humane in a new way .. then
put your hand over your heart,
say “I want to do good”,
buy a ticket on that link on the last page of the comic,
and be there at the event 🙂

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