krish – 起死回生 [Wake up from death & return to life.]

September 11, 2013

Biker chick and her Ducati – A Nexus 7 doodle

Filed under: Art — krish @ 2:47 am
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Panigale 899 was released today… and some said it could be a replacement for 848 😦

Will 848 be phased out?
Anyway, here’s a tribute to both 848 and Women who ride motorcycles.

'Sexy' - An apt term to describe both Ducatis' and women on motorcycles :)

‘Sexy’ – An apt term to describe both Ducatis’ and women on motorcycles 🙂

August 10, 2013

Red Headed Beauty

Filed under: Art — krish @ 4:49 pm
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On failing to find a shipper for Dagi stylus, I bought another cheapo one… first doodle with it.. testing… precision sucks.

Subject: Red head beauty.

Head hair ... one of the most beautiful parts of a woman.

Head hair … one of the most features of a woman.

July 24, 2013

Curves of Lethal Blade … Nexus 7 doodle

Filed under: Art — krish @ 1:59 am
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Wanted a small break from doing gameart all day… so doodled a bit again 🙂

What do you notice first? The blood thirsty blade or the sexy curves?

What do you notice first?
The blood thirsty blade or the sexy curves?

July 18, 2013

Innocent, Huntress … Nexus 7 doodling ;)

Filed under: Art — krish @ 11:17 pm
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This is what churned up in the last 12 mins on my Nexus 7. 🙂

Just some cheapo inaccurate $6 stylus I picked up while travelling in Singapore… does okay.
Wish I had the Dagi accurate stylus :_(

Innocent? Huntress ;) Nude, but not a 'damsel in distress' ... Dangerous is the word.

Innocent? Huntress 😉
Nude, but not a ‘damsel in distress’ … Dangerous is the word.

Nexus 7 drawings – with fingers

Filed under: Art — krish @ 11:10 pm
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Note: The drawings are atleast 2-3 months old. Updating log now :/

Ever since  I got the nexus7, I’ve been itching to do drawings directly on a tablet medium…. but sadly this ain’t a Wacom you know 😉

Doesnt come with a stylus either,…. oh well… why not use fingers… 😀

This is what churned out.

2 fav anime characters in chibi form.

2 fav anime characters in chibi form.

Hmm... goes to show that I've been out of touch with art for so long. With bare fingers on Nexus7.

Hmm… goes to show that I’ve been out of touch with art for so long.
With bare fingers on Nexus7.

December 12, 2012

Indie Game Dev/Designers – Things to Do, Things Not To.

Couple of hours ago I got a request for a game review by an Indie/seemingly Indie dev.
Playing that game, and even some similar games earlier makes me write this list of Do’s and Don’ts for an Indie.

SideNote: Yes, I tend to play a ton of games to learn design flaws and excellences, as an Indie myself; I think its a must..

I however, will avoid making references to those games; because I consider it rude/too harsh on young Indies 🙂

So, here’s a list of Don’ts to start with.. and I’ll keep adding/updating the list as I come across more and find time to instantly add it.

If you’re an Indie, you might wanna skim through this list.. I know it gets excited and hyper to launch a game, but a quality stuff matters more than just throwing something half done out there and then asking around people to review it.
Take it with a pinch of salt 🙂

Indie DONT’s:

1. Don’t release your game as a version 1.0 / any stable to any app store before it actually is a properly done game.
Most of the games I get asked to review look like prototypes.
Please take feedback from other Indie game devs who have already released a good game before considering your game ready for app store shipping.

2. Don’t spoil the gameplay by accompanying it with horrible art.
I’ve seen some games have potential due to their gameplay, but the art sucked to an extent that it made the game eyesore and I stopped playing after 3-5 minutes.
I’m not saying everyone can be a great game artist, but if you don’t have the skill.. please take external help.
Your game will end up selling more and you will see rewards.

3. Don’t spoil the gaming experience by using ear-paining sounds / using no sound at all.
Game sounds are as important as Game Art is. Please get some good sounds in the game…unless your game is the next Limbo.
The player needs to be hooked up both visually and acoustically.
I simply tend to fall asleep if there is no sound in the game; if there is a horrible one, I’d anyway turn off the sound and hence again fall asleep.

4. Don’t ignore your Animations.
Games run on different devices, they can be slow/fast. They could be loaded with other processes eating up the memory.
If a gamer clicks/touches on a certain option on your menu and has to wonder whether the “touch/click” did happen or not… then you’re in trouble. You were probably missing a simple animation that changes color of an option on touch.. letting player know that ‘ok you have touched this option, now wait’.
That’s just the simplest level. There are tons of places where devs/designers seem to miss simple animations that make the game feels responsive.

5. Don’t LIFT art from other games and put them in your Stable release.
Again on the topic of art, I happen to notice a game that uses another game’s Protagonist (developed by a different entity; so not your property) and change the ‘color’ and use it as one of the Antagonist in their game. Not just that, they’ve also used couple of minions (with color changed) in their game.
Which is kinda shocking, because Yes, you can use art from internet for prototyping, you can use license free sprites in your stable release too, BUT using another game’s IP (Intellectual Property), in your STABLE release! A Big NO.
You should be just thanking your stars that your ass isnt sued already.

6. Don’t ask your friends/family/colleagues(non-gamers) to write a Nice review with 5 star rating on app store.
The moment a real gamer looks at those reviews / even a real investor looks at it.. we know that it’s a premeditated review. And on top of that, when we play the game and it turns out to be not-that-great… your game loses even more respect (and even you as a developer lose respect) to have asked people to write “This is awesome. You exceeded my expectations” and also give a “5 star rating”.
I encounter those, I don’t play another game from same developer.. I don’t even care to look at it.
Have some standards, Have some respect to the appstores that might get you revenues later. Don’t forge it. Get real reviews from real gamers.
I’d anyday be happy to play a 3.5/4star rated game that is fairly good, than play a 5 star rated game that has forged reviews and is crappy as hell.

7. Don’t overlook minor User experience stuff
Games that don’t have a ‘Turn sound off’ option, that don’t give enough visual feedback on touches, that don’t have a tutorial on how to play, that has a misguided ‘help’ button, don’t have an exit button/option, don’t bother to reward users on small achievements.

8. Don’t be like an ad serving Porn Site
I agree its difficult for us Indie’s struggling with revenues, but that doesn’t mean you’ll go and put ads at places where player NEEDS to touch/click in order to play the game; forcing users to either click the ad or making user accidentally click ads in between gameplay.
Both are terribly annoying!
I’ll give you an example: Today I played a game that has all its ads stacked up at the end of each level/within a “more games” option in the menu (ads, cross game promotions etc). and then another game that had its ad placed at bottom-center of the screen where I needed to “swipe” to play the game.
Guess what:

First game – I played for 20 mins. I finished couple of levels, wrote them a nice review on app store. Gave 5 star rating. Wanted to tweet but their tweet button was bit broken sadly. Clicked on 11 of their ads featuring other games, downloaded 9 of them and will play them tomorrow. The game still exists on my tablet and I’ll play it again.

Second game – Looked at it 3 secs. Tried to play without touching the ad on accidental swipe. Hated it. Closed. Uninstalled. Will never play it again or may be even not look at another game from same publisher.

9. Don’t have unambiguous/endless/vague objectives if your game has levels and is not an RPG/Puzzle
Damn you if your game says it has 150 levels, and I’m playing the first level since last 15 minutes and your game is a ‘Casual’ genre. Of the 15 minutes, 5 minutes I try to figure out what the fuck I am supposed to do (lack of tutorial), 10 minutes after figuring out due to self-intelligence I’m just killing same minions again and again, with same difficulty level, with no sense of when the stage is “marked” complete or what are the objectives to be met to complete a stage.
Game is uninstalled and it will be long time before I look at another game that says same publisher.

Contributions from Redditors 🙂

11. Don’t advertise your game before it’s ready to be advertised. – by HollisFenner

12. Don’t Bite more than you can Chew! – by ChainsawSam

13. asskickingjedi and MrFidelmios have a list of valuable advises which I thought would be injustice if shortened to put them here.
So linking you directly to it – http://www.reddit.com/r/IndieGaming/comments/14po9p/indie_game_devdesigners_things_to_do_things_not/
Alrighty Guys, that’s it for now.. As promised I’ll keep updating the list. Gotta get back to work 🙂

December 8, 2012

Right Now: What am I up to?

Dec 08, 2012. 02:03 am IST – A new logo coming up for Toonheart.

 

Finalising the logo for my gaming startup - Toonheart  :)Dealing with hand sprain but it can't be helped.... Work is Work.

Finalising the logo for my gaming startup – Toonheart 🙂
Dealing with sprained wrist, but it can’t be helped…. Work is Work.

Nov 18, 2012. 01:41 am IST – Still working on my prototype game.

Fighting 13C weather off with my biking balaclava,

Indie Game Dev’s Life.

and listening to this in loop mode.

To read my past time entries click on (more…)

January 12, 2011

Site’s Live!

Filed under: Art — krish @ 6:39 am
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Brainstroming over Drupal vs WordPress followed by 7+ hours of hacking wordpress, comicpress themes, living off duck eggs, chicken ham and litchi juice, just did it 🙂

Site’s Live! @ http://www.toonheart.com – Alpha Release
Thanks to koolhead17 for the server space.

Limits of Alpha Release:
1. Payment gateway – Fans will have to wait to buy prints. Inconvenience Regretted 🙂
2. Social Icons limited to Facebook and Twitter
3. No warnings, Parental Advisory notice – please be 18+ and mature enough before visiting the site though. 😉
4. License Notice not mentioned – Although rest assured it is under http://creativecommons.org/licenses/by-nc/3.0/
5. Feeds not available yet.
And more to come..

Stay Tooned 🙂

Follow Us: TWITTER
or if that’s too much to ask 😉
just
Like Us: FACEBOOK

Evil Plan of World Comication (as opposed to Domination) Begins! 😛

December 7, 2010

I am Megatron Chibi

Filed under: Art — krish @ 3:56 pm
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Gimme the cube boy!

Someone said Megatron looks ugly?

November 2, 2010

Pug hates Vodafone

Filed under: Art — krish @ 12:30 pm
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It’s official guys, even the pug hates Vodafone.

Pug hates Vodafone!

Hoping this can reinstate some shame into Vodafone guys; if there was any in the first place that is 🙂

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