krish – 起死回生 [Wake up from death & return to life.]

October 25, 2013

NASSCOM BYOG 13 Dev Log :)

NASSCOM’s and GameDev.in ‘s “Build Your Own Game” 2013 is here. Today. Yes, already started :)

We @toonheart love Game Jams … and we’ve done LudumDare Compo and Jam’s earlier, but this is the first time we are in for the NGDC’s Indian GameJam.
It’s a 48 + 18 hr jam ( First 6 hrs to come up with a game idea/design, then next 48 for the development, and last 12 for packaging or nitty gritty stuff)

I’m gonna keep blogging about our participation and progress on this post.

Themes were announced at 1800 today,

Top 3 themes being “Last Man on Earth”, “Loop” and “Keys”. :)
One would expect that we’re supposed to use one or more from the top 3, but there was a surprise.. and a nasty one :) … “We’re supposed to use one theme from top 3, and one theme from bottom 3 and combine them into a game”

So what are the bottom 3 voted themes: “Lies”, “Mine” and “Synesthesia”!

The hell! :D

Let’s get to the time line:

Before 1800 hrs – Running around to get inverter installed and wiring done. Crazy electricians testing my patience out. :/
Adding more frustration before the gamejam… besides not allowing me to get time to rest before the jam. Darn it.

1800 hrs – Still shopping for Energy Drinks stock for the jam.

1900 hrs – Team has assembled (Ramesh, Gautham and me), yet I didnt want to take a look at the themes. I wanted some peace first.. to calm down, to be able to create.
Drove to this huge bridge where I often come for peace… watching down on the cars of long highway fly by and endless horizon.
Stood there with team in drizzling rain for some time and headed back home to rock the Jam.

Need peace to Create.

Need peace to Create.

1930 hrs – On the way back, stopped to pack up dinner for us, get a dose of Irani chai to cure headache and get a different environment to think about the game ideas. We’ve seen the themes now. Everyone around is going bonkers on why we are talking about destruction and bombs and explosions.
It’s for our game silly :)

Crazy gameDevs confusing people in Cafes :)

Crazy gameDevs confusing people in Cafes :)

1945 hrs – Heading home, we found a dog drenching in rain. It didnt look like a street dog. It was injured.. definitely didnt know how to survive in rain and was on the verge of being attacked by street dogs (was getting surrounded). We rushed and shooed away the territorial attackers and somehow managed to board him in the car and bring him home :)

It’s a bit of concentration breaker from the gamejam because its craving attention and needs a bit of care right now, but I couldn’t convince myself to leave it in rain.
Doesn’t want to stay in balcony… wants to be around people. So here at our work area.. we have it watching us build games :)

4th member of the team right now :)

4th member of the team right now :)

2000 hrs – We’re home dumping all our special food stock for the jam.. churning out ideas on the game, working out design… all while trying to make the canine sit at a place… he just wants to hug :)

Why BYOG is fun at @toonheart :)

Why BYOG is fun at @toonheart :)

2300 hrs – Done with deciding the game idea… roughly a design too. Made a task list for each member according to his skill (Ramesh takes programming, Gautham takes Art, I take bit of everything including sounds, art direction and gameplay/gamedesign) and started this blog :)

Meanwhile, due to heavy rains.. our awesome power department has decided to do an outage :/ … and luckily we’re just running on the new inverter (timely save).  However, I had to move from WiFi to using slow Dongle for internet. :/ Sigh.

2327 hrs – Announcing our game, we chose themes “Last Man on Earth” from top3 and “Lies” from Bottom 3.
I’d like to hold off on revealing the game name and the gameplay for a bit. :)
Currently, rats are marching our stomach’s a.k.a super hungry… and we’re gonna grab on some tasty biryani and Paya before we start the code.

0258 hrs – So we transitioned into next day now. Almost 9 hrs into the 64 hr jam.
The game’s code has come up a bit with sprites being used from stock images for the moment. Basic user inputs and movements is done. Art side is a bit challenging right now. We are discarding more stuff or rather I should say I am discarding more stuff and poor artist Gautham is struggling to get the sprites the way it should fit in.

0753 hrs – Main character design is done. Some ground tiles are done.
Basic story progression in gameplay is roughly done.

1008 hrs – After a refreshing walk and breakfast.. we’re back for the grind.
Gautham moved on to other game characters (we decided to do animations later), and I moved on with more stage sprites/environment. Currently bombarding Ramesh with all images to replace those rectangles and stock images we have been using. Honestly, still a ton ton ton of work left. Yikes!

Couple of energy drinks are down… oh btw, here’s a teaser ;)

First teaser :)

First teaser :)

1024 hrs – Ramesh’s laptop has overhead :/ Shut it down for cooldown.
This is OUCH!
I decided to open and clean it up. From Game Designer to laptop cleaner in matter of minutes. How career changes :)

Hot laptops during Game Jams :(

Hot laptops during Game Jams :(

1230 hrs – We breaked off for a small game of Street Fighter x Tekken on xbox.
I went on to take a small nap. Much needed.

0530 hrs – Completely forgot about our lunch… well with all that continuous snack we were feeding ourselves :P.
Anyway, we broke out again for Irani tea and light lunch, besides using the bridge again for some peace time to rejuvenate our minds.

Ramesh and Gautham look away - camera shy :)

Ramesh and Gautham look away – camera shy :)

Awesome timing of the snap.. the cloud is so beautiful.

Awesome timing of the snap.. the cloud is so beautiful.

0034 hrs – Another day start, Ramesh and Gautham are off to a small nap.
I finished world particles, Gautham did quite some artwork and Ramesh chopped off quite a bit of code with those dummy sprites with replacing them with completed artwork every now and then.
Doggie has learned to sit on my work desk (Japanese dining table height) and is warming its butt on my devices. Sigh!
Now, I’d be working on putting the world environment together.

Btw, here’s another teaser image to keep ya interested. :)

Teaser2 of our NASSCOM BYOG game :)

Teaser2 of our NASSCOM BYOG game :)

0111 hrs – Just wondering if anyone else is taking rest?
I’ve had 3 hrs of sleep in last 39 hrs. My team has had only 30 mins of sleep yet..they’ll probably wake up in another 3 hrs and continue.
I think these power naps are definitely very important.

0330 hrs – I’m literally on eyedrops, nasal drops and Energydrink for my eyes, nose and activeness…. strictly in that order. Still working on my Nexus 7 … yup yup using it as a drawing tablet for game art.

0530 hrs – Finished making all particles art for the world and splitting them to sprites for use. Now to populate the world.
But first, the dog keeps howling… took it for a walk.

0545 hrs – Too exhausted. Will take a small nap.

0630 hrs – Arrrrghh…. woke up to find poop all over the hall and drawing room :(
All I needed this morning in between the #ngdc #byog was the remove dog poop and clean mop the whole floor….as if the frustration from the game jam isnt enough! Darn it. :X

1330 hrs – Good amount of progress so far, game design is changing gradually.. but honestly I think we’ll have to limit it a bit to be able to finish the game…. We’re heading out for lunch.
Meanwhile, here’s another teaser to keep you interested.

A teaser of the world :)

A teaser of the world :)

1946 hrs – 49.75 hrs into the 64 hr jam now.
Going strong on work… weak on body. My back has taken intensive hit… currently counting on the hot water bag to help ease pain … and the 7th can of energy drink is in progress.
I finished creating the world roughly… will fine tune it later.
Meanwhile, Ramesh is strangling the shit out of code.. and Gautham is pulling his head hair to match the art to how I describe the game.

Good thing is, he was supposed to leave by 1900.. but he decided to stay back and jam it all the way till the end of submission time. Thankfully for me it means it takes off a lot of artwork load from my shoulders.. and can give me time to do some sounds and music. :)

Here’s another sneak peak to depict what’s coming :)

Huge Cherries on Mango Tree? Happens only @Toonheart :)

Teaser #4: Huge Cherries on Mango Tree?
Happens only @Toonheart :)

To be Continued…

Ah here I revisit this blog post again, pretty much crashed to sleep after the BYOG, then got busy with work and couldn’t complete it :)

Long story short, we made the game called “The Perfect World”. It is an Environmental Awareness game :)

The Perfect World An Environmental Awareness game by 'Toonheart Studios'

The Perfect World
An Environmental Awareness game by ‘Toonheart Studios’

An open world RPG , playing a scientist who thinks world is too slow for him. He invents a time machine and warps into future where he feels it could be perfect for his level of intellect.

Instead, he finds himself ALONE, LAST MAN STANDING on an earth destroyed due to industrialization, toxic waste and human causes.

How much destruction are we causing on Earth?

How much destruction are we causing on Earth?

All his beliefs about how only technology can make life better proves to be a LIE that humans tell themselves.

His time machine is destroyed unable to hand time warp… he must find tools by exploring the earth to repair his ship and be back to the timeline where he is not alone and Earth is still beautiful and green.

We made this game as a tribute to the big blue, the beautiful mother Earth which we are destroying at a rapid rate on the name of mankind progress.

Statutory Warning: Game is buggy as it can be. Gamer may experience slight or heavy attacks of rage playing it :)

Sound Track Credits: Royalty Free Music under Creative Commons Attribution by NoSoapRadio.

Update: Selected as Top 10 finalist
We got selected as top 10 finalist by NASSCOM in the gamejam and we’re going to showcase this game at NGDC (NASSCOM Game developers Conference) in Pune on 15-16 Nov 2013 :)

Here’s a gameplay video

1 Comment »

  1. (y) following u guys

    Comment by revvster — October 26, 2013 @ 12:13 am


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